The Tree That Refused to Shed

Bubblien Attack

Striding Bird

Scary Story Kit

Soundboard Creator

Image Creator

Random Pixel Generator

Scary Story Kit - Tools for telling scary stories

Get your creative imagination running with 'Scary Story Kit', a toolkit that brings traditional storytelling to the 21st century. Create extraordinary scary storytelling experiences and scare your friends, family and everyone else that dares cross your path!

The 'Scary Story Kit' is designed to aid and assist any scary story teller, empowering them with the tools necessary to fully emerge their victims in a world of terror.

Features include :

-Story Time: Select from multiple colours and use the dynamic screen light which reacts to your voice!
Use the light to light up your face, a tried and true traditional storytelling technique. Bring this technique to the 21st century, as this time the light reacts with the constantly changing pitch and volume of your voice!

-Darkroom: Use the Darkroom to create and edit pictures and photos and create spooky images to assign to and accompany your Story Time sessions.

-Soundboard: Select from a range of horror sounds or record your own for use during Story Time and add to a complete sensory atmosphere.

You have at your disposal all the tools you need to create and customise a storytelling session which will no doubt emerged your victims in a world of terror.

Fun packed features and a definite must-have for anyone wishing to add a whole new spooky level of depth to their story telling sessions!

TheTree That Refused to Shed

Check out our new interactive story 'The tree that refused to shed' by Striding Bird Productions!

Most trees let their leaves fall to the ground when winter arrives. It’s just how nature is. But what happens if a tree decides that its leaves are too beautiful and refuses to shed?

Join this strange tree on an interactive journey as its story unfolds and it learns about change, transformation and what beauty really means.

Suitable for ages 3 and above.

'The tree that refused to shed' features:
-An original, thought-provoking story
-Warm and friendly narration
-‘Learn to read’ function: highlighted text in sync with narration
-Dynamic interactivity on every page
-Creative illustrations and fun animations
-Original music score, voice-over and sound effects
-App Store Kids section compliance


Striding Bird wins Mom's Choice Award!

Striding Bird has been named among the best in family-friendly media by the Mom’s Choice Awards®

"Striding Bird - An Interactive Tale" is an original animated and interactive story about a young bird finding his way in the world.

Join Striding Bird as he struggles to make sense of the world around him. Follow his footsteps in self discovery and engage in his journey to discover the true meaning of happiness and self-identity.

A truly splendid and inspirational tale that can be enjoyed by people of all ages. Lessons that will truly ring throughout a lifetime.
"Striding Bird - An Interactive Tale" features:

-An original and compelling story.
-Dynamic and unique interactivity on every page.
-Beautiful illustrations and fun animations.
-Warm, friendly and charming narration.
-Original music, voice over and sound effects.
-Highlighted text in synch with narration, great for kids learning to read.
-App Store Kids section compliance.

Bubblien Attack

Survive the attack of the Bubbliens as you slingshot your alien defenders into the endless hordes of bubbly enemies! 

The once peaceful race of Bubbliens have gone crazy! They want resources and you just happen to be their latest target. Fighting back is now your only option for survival. You're fighting for your freedom, your right to exist! 

Defend your base by slinging your soldiers up into the air in this bubble popping slingshot driven physics based game. Survive for as long as you can and grab the best high scores. Collect crystals along the way and use them to research soldier upgrades, special abilities and unlock new levels. 

Feature highlights: 
*Fun physics based bubble popping gameplay mechanics. 
*Special abilities and upgradeable soldiers. 
*Unlockable levels. 
*Unlockable alien characters.
*Game center achievements. 
*Game center leaderboards: compete with friends and the world for the best high scores. 
*Unique and fun art style with original music. 

Don't let the Bubbliens take you down without a fight. Show them that they've messed with the wrong aliens. Do not go quietly into the night. Fight for your history, your future, your survival! 

Bubblien Attack - Free-to-Play

Bubblien Attack: Creating Chemtrails

I've been working on my latest title "Bubblien Attack" for months now and thought I would write about a small part of the development process.

Those that have been following me on Twitter and Facebook have seen various bits and pieces now and then, however most of these bits and pieces were simple screenshots and/or concept art.

Here I will outline the creative process I went through to introduce one of the "Specials" that will be available in my game. The idea of specials will allow the player to initiate things such as Healing, and Special Attacks.

My first thought was that I wanted to create some kind of "Airstrike" ability as it's always fun to call upon air support in games when you're in battle. Mixing this generic ability with something more relevant to the characteristic and subjects of my game was something I felt was important. Its one thing to just name it "Airstike", but I wanted something a bit more unique.

I thought about the theme of my game. Aliens? Bubbles? Space? Something that, in my mind, by a stretch might relate to Aliens would be "Chemtrails". As there are conspiracy theories all around the world in terms of Aliens and UFOs. There are also conspiracy theories that the white gases you see occasionally trailing aeroplanes are actually mind controlling gases, released by the "powers" to manipulate and keep populations under mind control. There are even conspiracies that the "powers" are Aliens! But anyway, that's a story for another time.

So okay, that will do. Rather than a simple "Airstike", i'll have "Chemtrails". I'll have planes release chemtrails that will harm the enemies. So first things first, let's draw the plane! Firing up photoshop, I sketch and refine. Doing it in a higher resolution and shrinking it down later to fit in the game.

Okay done, drew the aeroplane, although during the initial sketching I didn't like where it was headed. The final image wasn't too bad. So I stuck with it and moved on. I've found that as an Indie, I don't have too much time to spend on any specific task, and a lot of valuable time can be wasted with indecision.

Now to think about the smoke, or the "Chemtrails". Firstly I plan to have planes coming in from the left and the right of the screen, passing each other and leaving a trail of chemical smoke behind them. There are various techniques i've used in the past to create smoke. They include:
  • Particle Effects: Basically have many many semi-transparent "smoke like" textures appear and fade away. Advantages: Can get very realistic smoke movements. Disadvantage: High processing and can hurt frame rate.
  • Particle Effects animated through flash: Create a static animation of the smoke in an animation program like Flash, then export it as a series of images to use for animation in game. Advantages: Can get very realistic smoke movements. Disadvantage: High memory overhead as each frame must be an image.
  • Transforming Static Image: Just create the plane and the smoke trailing behind it in one image and move that whole image from point A to point B. Advantages: Simple to do, not hard on memory or frame rate. Disadvantages: Doesn't look realistic, and in most cases looks very very bad and amateurish.
I have had some experience with all these methods and have employed them all with success. Im going for the last option as I am already using particle effects heavily in this game, and I need to preserve the frame rate. I have a few small tricks that I can employ, so it won't look bad. So basically I will transform the whole image of the plane with the smoke across the screen.

So first trick, sine waves. As the image moves across the screen, if the smoke is positioned as a wave, it will animate in a way that you see smoke animated in cartoons. It's not realistic like you might achieve with particle effects, but its alright.

Secondly, fading. As you can see, I made it fade as the smoke gets further away from the ship. When moving this across, it will give the impression the smoke is fading while the wave animates. I added some shape and filtering to the smoke plus transparency and fading.

So I've got the assets to put it in game now. Its basically just the ship with the trailing smoke as one image. Flip it horizontally for the one going the other direction, and program it in game.

Here is a video of the results, although it isn't completely realistic, it doesn't look too bad and it can be used for now while I move onto the next thing.